There are several reasons to use Chroma in the Profit-Taker fight. There is also a plethora of staggers and knockdowns thrown out during this fight, both by PT and by regular Vallis enemies. Profit-Taker herself also throws out a lot of powerful attacks, though many of them are telegraphed and can be mitigated/avoided if you are watching out for the tells. Orb Vallis enemies deal more than regular enemies of the same level, and there will be a lot of them. In general, be aware of enemy damage output in this fight. Also beware that enemies may place reinforcement beacons, which can make the fight even more painful than it already is - destroy these beacons as quickly as possible. When killed, these particular enemies will drop an Archgun ammo reset. Notably, you can encounter Terra Mankers, who use the Fluctus. Throughout the fight, additional enemies will spawn in and attack. You must deplete her shields and deplete the last quarter of her health within this time to defeat her. After they are destroyed, she will regenerate her shields one last time, and begin a five (5) minute timer. ![]() ![]() ![]() Once shields are down, pull out your Archgun, take out her legs then shoot her body again, to take her to just one quarter health remaining.Īt this point, PT will launch six (6) pylons. Shoot her four legs out, then her body, to bring her to half health. As soon as they are destroyed, PT becomes vulnerable again. The pylons are protected by small bubble shields that protect it from attacks - move inside the shields to destroy them. After the first phase, PT will deploy four (4) pylons, that make it invulnerable.
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