![]() it adds up to many professions, apart Looter it will boost all DMG professions, and also Paramedic (FAP) and biotropic (Healchips). So expect to have Anatomy as highest skill in your roster and it will be good. On ANIMALS you can get analysis from codex from:Īraneatrox, Caperon, Daspletor, Eomon, Feffox, Harbinger, Hogglo, Leviathan, Locusta, Longtooth, Marcimex, Mulak, Mulmun, mulok hir, Primal longu, Proteron, Rextellum, Scipulor (The data below are extracted by the Oldie and Goldie Oleg G-sheet, thanks to the old ganers that compiled it in case something changed on some monster post and i will amend accordingly)Īttacker, Droka, Drone, Drone coordinator, eviscerator, jamraider, legionnaire, mindreaver, minerbot, Second entity, Steel bird, Trooper, Vanguard, Warrior To grind analysis on calypso is rather easy, pratically ALL robots reward codex type 4 so just bring robots to rank 25 codex for Analysis. In codex type 4 Analysis is available, pick it and if you happen to find rare skills pick them like zoologym biology, because the first points boost much the profession.Īny of the codex rewards after 4000 points start to impact less and less to the profession progress so be prepared. ![]() The AUTOMATIC skills are assigned by System, can not do anything if not killing animals or using any weapon to increase them (to avoid overload i will use Animal looter skills, of course there are mutant and bots equivalent) Looking on wiki at the effects of skills in the looter profession we can divide them in various categories Now that all planets (but Rocktropia) have Codex it is a very good idea for new players (for ALL players) to follow "the looter path" in assigning rewards. It is since introduction of the Looter profession and its description from Devs that it is clear that a higher looter level leads to better TT return for hunters.
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